![cannot open file d3dx9.lib cannot open file d3dx9.lib](https://docplayer.net/docs-images/59/42743215/images/6-0.png)
- #CANNOT OPEN FILE D3DX9.LIB HOW TO#
- #CANNOT OPEN FILE D3DX9.LIB INSTALL#
- #CANNOT OPEN FILE D3DX9.LIB CODE#
- #CANNOT OPEN FILE D3DX9.LIB DOWNLOAD#
- #CANNOT OPEN FILE D3DX9.LIB WINDOWS#
![cannot open file d3dx9.lib cannot open file d3dx9.lib](https://androidapkmods.com/wp-content/uploads/2018/09/Identity-V-2.jpg)
#CANNOT OPEN FILE D3DX9.LIB WINDOWS#
So the good news is: one can compile Windows DirectX programs under Linux using Linux version of MinGW. I compiled the program, linking it to libd3d9.a and libd3dx9.a, and it compiled, linked, and it WORKS! I have also copied all lacking header files from DirectX SDK to /usr/i586-mingw32msvc/include.Īnd then. This command generated d3dx9_33.a file, I've changed it to d3dx9.a and put it in /usr/i586-mingw32msvc/lib/. Then I made wine reimp.exe "C:Program FilesMicrosoft DirectX SDK (April 2007)/Lib/x86/d3dx9.lib". Then I set up PATH in wine's register to C:windows C:windowssystem C:MinGWbin
#CANNOT OPEN FILE D3DX9.LIB INSTALL#
Then I had to install MinGW using wine and also install mingw-utils 0.3 (I had to obtain reimp.exe file).
#CANNOT OPEN FILE D3DX9.LIB DOWNLOAD#
Unfortunately, I needed to download Microsoft DirectX SDK (April 2007) (I couldn't install newer ones with wine). Memcpy(pVoid, vertices, sizeof(vertices)) ĭo I have to install through wine MS DirectX SDK? Change something with the code? I'm DirectX- and Windows-related things noob but I just want to cross-compile some simple examples of D3D and check if this works. lock v_buffer and load the vertices into it create a vertex buffer interface called v_bufferĭ3ddev->CreateVertexBuffer(3*sizeof(CUSTOMVERTEX), Void init_graphics(void) // 3D declarations Void cleanD3D(void) // closes Direct3D and releases memory Void render_frame(void) // renders a single frame Void initD3D(HWND hWnd) // sets up and initializes Direct3D
![cannot open file d3dx9.lib cannot open file d3dx9.lib](https://i.imgur.com/zq4wIKm.png)
LPDIRECT3DVERTEXBUFFER9 v_buffer = NULL // the pointer to the vertex buffer LPDIRECT3DDEVICE9 d3ddev // the pointer to the device class LPDIRECT3D9 d3d // the pointer to our Direct3D interface #define UNICODE //tried to comment and uncomment this
#CANNOT OPEN FILE D3DX9.LIB CODE#
Here is the whole code I'm trying to compile: // include the basic windows header files and the Direct3D header file home/silmeth/programowanie/codeblocks/d3d/main.cpp:56: error: cannot convert ‘const wchar_t*’ to ‘const CHAR*’ for argument ‘2’ to ‘HWND_* CreateWindowExA(DWORD, const CHAR*, const CHAR*, DWORD, INT, INT, INT, INT, HWND_*, HMENU_*, HINSTANCE_*, void*)’ home/silmeth/programowanie/codeblocks/d3d/main.cpp:50: error: cannot convert ‘const wchar_t ’ to ‘const CHAR*’ in assignment Process terminated with status 1 (0 minutes, 0 seconds) home/silmeth/programowanie/codeblocks/d3d/main.cpp:160: warning: taking address of temporary home/silmeth/programowanie/codeblocks/d3d/main.cpp:159: warning: taking address of temporary home/silmeth/programowanie/codeblocks/d3d/main.cpp:158: warning: taking address of temporary home/silmeth/programowanie/codeblocks/d3d/main.cpp: In function ‘void render_frame()’: home/silmeth/programowanie/codeblocks/d3d/main.cpp:56: error: initializing argument 3 of ‘HWND_* CreateWindowExW(DWORD, const WCHAR*, const WCHAR*, DWORD, INT, INT, INT, INT, HWND_*, HMENU_*, HINSTANCE_*, void*)’ home/silmeth/programowanie/codeblocks/d3d/main.cpp:56: error: initializing argument 2 of ‘HWND_* CreateWindowExW(DWORD, const WCHAR*, const WCHAR*, DWORD, INT, INT, INT, INT, HWND_*, HMENU_*, HINSTANCE_*, void*)’ home/silmeth/programowanie/codeblocks/d3d/main.cpp:56: error: invalid conversion from ‘const wchar_t*’ to ‘const WCHAR*’ home/silmeth/programowanie/codeblocks/d3d/main.cpp:50: error: invalid conversion from ‘const wchar_t*’ to ‘const WCHAR*’ home/silmeth/programowanie/codeblocks/d3d/main.cpp: In function ‘int WinMain(HINSTANCE_*, HINSTANCE_*, CHAR*, int)’: I586-mingw32msvc-g++ -Wall -g -I/usr/include/wine/windows -c /home/silmeth/programowanie/codeblocks/d3d/main.cpp -o obj/Debug/main.o With #define UNICODE: - Build: Debug in d3d. So I've installed wine1.2-dev package with wine versions of Windows-related header files, but now I have errors: However I cannot compile code from this tutorial: parts to do this, and I used header files from /usr/i586-mingw32msvc/include and libs also from mingw package. I needed to add #define UNICODE and remove the #pragma.
#CANNOT OPEN FILE D3DX9.LIB HOW TO#
How to configure mingw32 to cross-compile Direct3D Apps for Windows? Is there any possibility? I have actually succeeded compiling code from this tutorial: - using Code::Blocks on Kubuntu with i586-mingw32msvc-g++.